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- A computer model of a university system
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- Virtual U Manual: Introduction
- Intro | Basics | Faculty & Performance | Score & More | Finance | Setting
- Policies | Appendix A
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- Congratulations! YouÆve just been appointed as President of a prestigious
- liberal arts institution by a unanimous vote of the Board of Trustees. ItÆs the
- appointment you have been working toward since graduate school and now itÆs time
- to sit back, relax, and watch your kingdom grow. Right?
-
- Not really. Rather, itÆs time to start learning how to run an organization as
- complex as any multinational corporation. But in this case, your ôbusinessö
- consists of faculty members who are often overworked and underpaid, students who
- feel beleaguered by an administration that is not sufficiently politically
- active, a staff that wants to unionize, and a losing football team (there go the
- donorsÆ contributions!).
-
- Twenty years ago you would have been on your own. Today you have Virtual U ù the
- first fully interactive tool that simulates the management of a university
- system, from the quality of students admitted, to the building of new physical
- facilities ù in short, every facet of administrative life. Using this
- simulation, which is based on real-life data, you can actually practice being
- the chancellor or president of an institution of higher learning.
-
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- What does Virtual U do?
- Virtual U motivates and guides participants through common scenarios and
- problems that college and university administrators face on a daily basis.
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- Virtual U takes place in real time. You do everything from hire and fire
- faculty and change teaching loads, to adjust the allocation of funds to campus
- departments. And when the Virtual U school year is over so are you. Your
- evaluation for the year arrives in a letter from the Board of Trustees.
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- Virtual U allows you to access financial and operational reports at any time
- and make the adjustments necessary to keep your institution afloat (and avoid
- bankruptcy).
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- Virtual U allows you to choose from several scenarios or construct your own,
- similar to the institution you manage, attend, or care about generally.
-
- Virtual U allows you to make admissions decisions down to the level of who
- gets admitted, why, and even their attitude toward the University.
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- Virtual U is based on an underlying model that mimics actual conditions in real
- universities across the United States and was conceived and designed by Dr.
- William F. Massy, former Stanford University professor and vice president for
- finance and current president of the Jackson Hole Higher Education Group.
- Enlight Software of Hong Kong, a leading simulation software developer,
- contributed its expertise on creating a holistic simulation design and did all
- of the hands-on programming, artwork, and software construction. Dr. MassyÆs
- extensive use of mathematical models in building the Virtual U simulation,
- combined with real data gleaned from thousands of colleges and universities and
- EnlightÆs ability to create entertaining and realistic simulation software,
- makes Virtual U more than a simulation. It is realistic in its approach and
- entertaining in its design. The result is an environment that effectively
- teaches and helps administrators sharpen their skills.
-
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- Who Should Use Virtual U?
- Virtual U is for anyone who needs to experience the complexities involved in
- managing an institution of higher learning ù anyone with an interest in how
- colleges and universities work as a dynamic system. More specifically, this
- includes:
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- university administrators and their staffs who want to simulate and practice the
- management of an institution of higher learning,
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- faculty, especially those involved in administrative positions such as
- department chairs or division heads,
- trustees and members of Regents and oversight boards,
- policymakers and other gatekeepers within a university system,
- graduate students who aspire to work in college administration, and
- anyone interested in a fun and challenging interactive experience.
-
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- How Virtual U Works
- In the creation of Virtual U, Dr. Massy set out to create as real a simulation
- as possible. In order to accomplish this, he used data from the IPEDS
- (Integrated Postsecondary Education Data System), the College Board, and the
- High School and Beyond survey as a basis for the mathematical models that drive
- the variables you work with in Virtual U. For example, rather than just creating
- a hypothetical relationship between variables such as school characteristics and
- school applications, the underlying relationship between these variables in
- Virtual U is based on the real data compiled from hundreds of institutions
- similar to the one that you are emulating. Players set, monitor, and modify a
- variety of institutional parameters and policies, allocate resources as they see
- fit, and watch as results continually unfold. The game provides an opportunity
- to experiment and succeed or fail in a safe and entertaining environment. While
- Virtual U is not real academic life, it is grounded in authentic data and
- provides serious lessons in higher education that focuses on the following five
- broad areas:
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- academic operations and faculty management,
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- enrollment management,
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- resource allocation and finance,
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- physical plant activities, and
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- performance indicators.
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- Each of these areas consists of separate variables that can be manipulated.
- These areas and their associated variables are described in great detail in
- Virtual U: The Strategy and Technical Guide (included in the Administrator
- version of Virtual U or available separately). The relationship between these
- variables provides the foundation for the consequences of your actions as head
- administrator.
-
-
- Additional Documentation and Learning Aids
- This manual is not only the tool you have at your disposal for learning about,
- playing, and mastering Virtual U. It is a basic introductory part of a series of
- initiatives that the Virtual U development team has taken to provide you with
- help in learning the ins and outs of this complex simulation system. Here are
- the other available tools and options.
-
- Virtual U: The Strategy and Technical Guide: This book by Terese Rainwater, Neil
- Salkind, and Dr. William Massy dives deeply into the inner workings of the
- Virtual U system and provides hands-on training and strategies that make you a
- better Virtual U president. With information derived directly from Virtual UÆs
- creator, you can gain insight not available anywhere else. This guide is
- included with the Administrator version of Virtual U, and is available
- separately for users of the Game version or users and students using
- site-licensed versions of the software.
-
- Virtual U Multimedia Tutorial: This Macromedia Flash based multimedia tutorial,
- which is included on your CD-ROM and featured on www.virtual-u.org, provides an
- audio-visual overview of the most important aspects of Virtual U. Divided into
- key sections that cover how various components of the program are used, it
- provides a way to get quickly up to speed with Virtual U.
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- www.virtual-u.org: The centerpiece of the Virtual U user community is our Web
- site, which features many learning tools for Virtual U. With manual updates, a
- knowledge base, and access to user discussions, www.virtual-u.org is the place
- to go to improve and trade your knowledge of Virtual U management techniques.
- The Web site will feature a directory of approved trainers for hands-on training
- with Virtual U. When software updates are published, www.virtual-u.org will be
- the place to find those updates and the requisite updated documentation.
-
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- Getting Ready to Play
- After installing Virtual U (see your installation instructions) and running it,
- you will see a brief introduction with credits. The introduction will then
- transition to the opening Campus screen (Figure 1).
-
- Figure 1: The Virtual U Campus screen.
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- The Virtual U Opening Screen Options
- When Virtual U begins, you can select either a New Scenario Game or a New Custom
- Game (see Figure 1). For the first time Virtual U user, the New Scenario Game
- option is the best place to start since many of the variables are already well
- defined and the basic parameters set. In New Custom Game (the focus of Virtual
- U: The Strategy and Technical Guide), the player customizes Virtual U according
- to his or her interests. In the custom option, you can choose among three
- customizable options: Basic Options, Advanced Options I, or Advanced Options II.
- Or you can choose the pre-configured Express Games.
-
- Note:
- Only the Administrator version lets you play the custom game longer than the
- first two Virtual U years.
-
- Designing your own custom institution game is more challenging and requires more
- familiarity with the game and the influences that variables have upon one
- another. For information about custom institution factors, see Virtual U: The
- Strategy and Technical Guide.
-
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- New Scenario Game
- New Scenario Game is the primary option that this guide will cover. WeÆll review
- how, in general, a scenario is selected and played. The objective of a
- scenario-based game is to accomplish an objective such as hiring more minority
- faculty before you use all your available resources. You accomplish an objective
- by adjusting certain related policies that you will encounter during the
- simulation.
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- New Custom Game
- When you want to play a custom game, click the New Custom Game button on the
- opening screen shown in Figure 1. This will allow you to define custom
- attributes for your university at the outset of Virtual U. You can define
- attributes such as whether the University is public or private, big or small,
- rural or urban. For the most part, you can tailor your custom university to
- simulate many types of institutions. By clicking on the Express Game tab, you
- can quickly load several common university types.
-
- Tip:
- A more complete discussion of these variables and their relationship to other
- variables is included in the Virtual U: The Strategy and Technical Guide.
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- The objective of a custom game (which is only found in its fullest form in the
- Administrator version of Virtual U) is to stay financially solvent for as long
- as possible while improving every aspect of your university (as opposed to one
- or two specific goals in the scenario games). This means working with and
- manipulating variables as you move toward a better functioning institution.
-
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- Load a Saved Game
- Click the Load A Saved Game button on the opening screen when you want to load a
- game that was previously played and saved. This option allows you to play
- Virtual U and then rejoin a game if you have stopped for other activities, such
- as actually running a university!
-
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- The Hall of Fame
- Click the Hall Of Fame button on the opening screen when you want to see who has
- reached his or her goal (such as the completion of a scenario) and the number of
- points they have been awarded.
-
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- Credits
- Click the Credits button if you want to learn about the creative and
- hard-working people who brought you Virtual U.
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- Quitting Virtual U
- When you want to quit Virtual U and return to Windows, click the Quit button. If
- you are in the middle of a Virtual U game, Virtual U will ask you if you want to
- save the game. This is your last chance to do so. If you quit without saving,
- everything you have done in the current game will be lost.
-
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- Getting Started with a New Scenario Game
- To teach the basics of Virtual U ù whether it is the Administrator or the Game
- version ù we will start by focusing on launching a scenario game. Scenario games
- are featured in both versions of Virtual U and provide the quickest and most
- focused way of experiencing the product.
-
- Using an already existing scenario is the best place for first-time Virtual U
- users to begin. The variables are clearly spelled out in the scenario and a plan
- for considering the overall goal is much easier to formulate than with an
- open-ended custom game.
-
- OK, you should be ready to go. Put on your power clothes, get a cup of coffee,
- and letÆs get started. Appendix A shows you a list of all the scenarios used in
- Virtual U as well as the welcome letter from the Board that accompanies each
- scenario.
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- Setting Up a New Scenario Game
- Figure 2: Click the Select Scenario button to start a Virtual U scenario.
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- To start a new scenario game:
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- Click the New Scenario Game button.
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- Highlight the scenario you want to select by clicking on the scenario once. As
- you can see in Figure 2, which shows one such scenario (Teach Better), each of
- the scenarios is accompanied by a formal explanation of what the scenario
- entails and the nature of the specific challenge to you as an administrator at
- the institution.
-
- For example, in Figure 2, you can see that your challenge is to improve the
- overall quality of teaching without jeopardizing other aspects of the
- institutionÆs functioning. You will try to accomplish this by concentrating on
- those variables that can affect teaching while minimizing the effects that
- these changes have on other variables.
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- Based on the type of institution that is selected, the scenarios change
- slightly. As a function of the gameÆs design, Virtual U automatically inserts
- text and numbers (represented in bold in each of the scenarios) based on its
- internal database.
-
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- Click the Select Scenario button.
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- Scenario Achievements tell you exactly what you have to do to reach a certain
- level of performance.
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- Each of these three different elements provides you with all the information
- you need to pursue the goal in that scenario of Virtual U.
-
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- Setting Up an Institution
- Once you have selected a scenario, the next screen (as shown in Figure 3), will
- enable you to:
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- select the appropriate institution logo (click on one of the triangles to
- cycle through the choices)
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- name the institution
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- provide your name, and
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- select the type of institution to be simulated.
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- Figure 3: Setting up the institution is one of the first steps in a Virtual U
- simulation.
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- WeÆll begin our simulation by being Central State University, run by President
- Lewis Harvey (if your name is Lewis Harvey), who has been in office for four
- years.
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- To accomplish these four things, follow these steps.
-
-
- Using the up-and-down triangle above the institution logo, click until you
- find a logo that you want to use.
-
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- Select the words ôPlayer Universityö under Institution name and then type in
- the name of your institution. Type carefully because once you are finished
- setting up your institution, youÆll not be able to change anything on this
- screen. In our example, weÆre using Central State University.
-
- Tip:
- You are probably used to selecting items on your screen by dragging the mouse
- over them. ItÆs the same process with Virtual U, except the selected items are
- underlined, not highlighted.
-
-
- Select the word ôPlayerö under ôPlayer first nameö and type in your first name
- or the first name of the person using Virtual U. Do the same for whatever last
- name is being used.
-
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- Click the type of institution you want as a focus. Select the type of
- university you manage or attend if you want to make the simulation similar to
- your own situation without starting a custom simulation.
-
- Tip:
- To move from field to field within a Virtual U screen, use the Tab key.
-
- There are four types of institutions from which you can select (as shown in
- Figure 3).
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- Private Research University
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- Liberal Arts College
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- Public Research University
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- Comprehensive University
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- In this example, Central State University is represented as a Public Research
- University.
-
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- Click the Start scenario button. Virtual U generates the game simulation in
- which you will participate.
-
-
-
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- Intro | Basics | Faculty & Performance | Score & More | Finance | Setting
- Policies | Appendix A
-
-
-
-
- ⌐ Virtual-U.org
- 2 Custom House Wharf ò Portland, ME 04101
- privacy policy ò terms of service
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- general email: info@virtual-u.org ò problems: webmaster@virtual-u.org
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